List of first impressions or rather bugs and tweaks from notes during play of Czech action RPG game - NYRTHOS. In next few days I will work on deeper analysis for the second demo of Nyrthos. But for now, just a brief overview.
Playtime: 1 playthrough session, 1:30:00 (I explored a lot.), 26.5.2013
SUM-UP:
The overall impressions are good. It seems that a progress was made in fields of boss fights and also the battle system seems tweaked a little. There were some minor bugs, although when glitched the save game function itself, it was quite frustrating. The biggest promise is a feature called Trophies, which seems to have an aesthetic function AND gameplay function.
Monday, 10 June 2013
NYRTHOS preAlpha DEMO Testing
I apologize for one fu*king big post, I tried to be most efficient and sum it all up in an understandable way. Hope it worked.
Playtime: 4 playthrough sessions, 21.-23.2.2013
SUM-UP:
Main issue with game mechanics - for me - was double-click to run, sometimes a pathfinding breaks and jumpy yellow object underlight. The main positive was a BG feel I got during the first story animation - a calming breeze of excellent story and Irenicus, a sound of promise and quality. I also liked the night and a pond >.<.
Playtime: 4 playthrough sessions, 21.-23.2.2013
SUM-UP:
Main issue with game mechanics - for me - was double-click to run, sometimes a pathfinding breaks and jumpy yellow object underlight. The main positive was a BG feel I got during the first story animation - a calming breeze of excellent story and Irenicus, a sound of promise and quality. I also liked the night and a pond >.<.
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