Saturday, 17 August 2013

[Non-linear story analysis] Freeway Fighter, a gamebook by Ian Livingstone (complete story map)


This is the result of a few hours analysis of story board and the flow of the story through an old gamebook I recently bought. Freeway Fighter is a single-player role-playing gamebook written by Ian Livingstone, illustrated by Kevin Bulmer. Originally published in 1985. Simply put, it is a setting of a famous old movie - Mad Max (1979).

Friday, 16 August 2013

NYRTHOS - Third batch of testing, bug reporting and gameplay feedback (Alpha)

A third summary of testing Czech hand-crafted old-school RPG - Nyrthos. Still a long way to go, but definitely a progress has been made.

Playtime: 2 playthrough session (v0.9.13b), 2:30:00 (I died a lot.), 8.+13.8.2013

SUM-UP: The main issue I see in the combination of long walks between areas (waypoint system?), difficulty setting in context of a freemium nature of the game and dialogue double-click bug. I did find an important 2 weapons exploitable glitch (see below). Overall it looks promising, but there should be a hell of a lot tweaking, if the game is supposed to be freemium. The player experience, feedback loop from the game and flow of the gameplay is not there yet.

Keep up the good work, guys!

Tuesday, 6 August 2013

Story design - Concept art: In a cyber jazz bar

Big Johnny's Bar

{ A dystopian cyberpunk mobile game [prototype] }



As you enter the Big Johnny’s Bar, you immediately hear the tendering sound of high pitched trumpet and painstakingly easy rhythm of the drums. It is melting your perception with nearly unbearable silent beats of drummer’s sticks. It seems that time has stopped in nineteenth century, in this bar.

Damn those sixties!